desde à muito que a nintendo fala de uma Revolution não apenas uma versao mais musculada da GC, mas sim uma nova forma de olhar para os jogos. aqui vai um excerto de um documento da ign que mostra algumas as possibilidades:
http://cube.ign.com/articles/529/529130p1.htmlIGN.com
What happened is simple; we have reached an age where games and their controls are getting more and more complicated. As so called "hardcore" gamers it is sometimes difficult to see the problem at all. We have been so involved in these complex gameplay systems and interfaces from their inception that we have learned incrementally. People new to videogames do not have this luxury. Imagine, if you would, someone who stops reading comics in the series' infancy and then attempts to get back into the story 20 years later where the characters and even the medium in which the story is told has all changed.
Nintendo Gyroid
Chance: Plausible
The purpose of an input device on a games machine is to allow the user to control the on-screen action. The holy grail for such a device is remove the "middle man" almost entirely, leaving you feeling as if you are truly a part of the digital world without any complex devices to distract you. And what better way to get closer to this vision than to use completely natural real-world hand gestures?
Two such ideas are the "glove" and the "handle." Imagine if you will, a glove not unlike those used in the film Minority Report to control computers. A simple device that would allow for you to move your hand freely while giving extra commands by doing such things as clenching your fist or pointing a finger. Moving your hand through the air could translate to movement of objects on screen. The "handle" on the other hand, would probably more down to earth. It could be like the handle of a light saber with a button on top as well as next to the middle and trigger fingers. It could be held upright like a gun for a bevy of titles and could even be held sideways to simulate holding the top of a steering wheel. The common thread here is that you must be able to move the controller freely in the air while still allowing for some other input commands via buttons, finger movements, etc.
First, place yourself in Metroid Prime (MP:Evolution, if you will.) To look around and aim you are now holding your arm/hand like Samus holds her canon on screen. You would be able to control the aiming simply by moving your arm as she does. Imagine playing multiplayer with friends where your accuracy is now almost real-world in that you're wielding a virtual gun when playing.
Next, imagine Super Mario Revolution. Mario can ride on top of a unicycle and hold a balance beam in the hopes that he doesn't fall off. As you tilt the controller, Mario himself also leans in the direction you point and subsequently starts rolling there. If that weren't enough, you will have to lift the controller vertically to make Mario lift the balance stick over his head so he can get it over top of a large block. This setup would take the idea behind such games as Super Monkey Ball and make it even more fun to control and bring back some of that feeling that people had when first messing around outside Peach's castle in Super Mario 64.
Your next outing with Link could be just as entertaining. Wield your sword using the handle controller and make gestures to swing it in the game. Hold up your arm with the bow and take aim in the real world to hit a target. Controlling Link's movements, like Super Mario Revolution, could be as easy as simply tilting the controller slightly in any direction. Tilt it a little and you will walk, tilt a lot and he will sprint.
Eye See You
Feasibility: "moderately plausible"
What is infrared? In simple terms, it is light so red that it is invisible to human eyes. The interesting thing about infra-red sensors is that they see the infrared color the same way regardless of time of day. An infrared photograph taken at noon looks the same as one taken at midnight. Traditionally, this has been a great help to those who have a need for night vision.
Moving ahead, Nintendo could integrate such an idea into their next console to make for some interesting gameplay ideas. Imagine playing Super Smash Brothers: Revolution, where you can take images of your bedroom in 3D and they become the stage. Your book case, bed, pillows and more could all be used as the battlegrounds. Or how about throwing jabs and dodging virtual blows in Punch Out Revolution? This would technically be possible with the infrared technology.
Console Tablet
Feasibility: "moderately plausible"
To get a stronger idea of what this console could look like, it might be a good idea to take a look at Sony's Airboard, which is essentially a Tablet PC combined with a television set.
For example, imagine Animal Crossing on GameTablet. You could use the stylus to actually write letters in your own handwriting. Or, if you wanted to make your own clothing, you could use the control stick to rotate the clothes around in 3D and the stylus could be used to slice pieces of fabric away. Another alternative might be that you could use the stylus to take a wooden chair in your house and carve patterns into it. Or perhaps you could sketch a design for your own custom wallpaper. Additionally, it would be quite possible to visit other towns easily, by utilising the console's on-board Wi-Fi capabilities (you could visit towns on other "in range" GameTablets, or you could even potentially visit a town on someone's Nintendo DS version of the game).
resta dizer que a 1ª opção torna-se ainda mais plausivel pois desde 2001 que a nintendo tem um acordo com uma empresa que produz essa tecnologia... além de ser a mais racional.