"Nokia seems to be eager to release a follow up to one of the biggest flops in handheld gaming (besides Gizmondo, of course). While everyone knows that the N-Gage was a piece of rubbish; only managing to sell under two million units, far less than Nokia anticipated. Apparently that doesn’t discourage them from giving it another try, as the N-Gage 2 is coming later this year, according to the official N-Gage blog.
Only two publishers are supporting the platform at the moment, EA, with their EA Mobile brand, which isn’t surprising at all, and the mobile game publisher Gameloft. Nokia will have to get support from more publishers with great titles in order to sell its new handheld. But seeing how the original N-Gage had decent games, it still flopped. The competition from Nintendo and Sony is simply to much, the N-Gage 2 will most certainly cost more than the DS and PSP."
Aqui estao as fotos da N-Gage2:"Nokias official blog today reports the new N-Gage mobile gaming platform is coming in September 2007."
Esta brutal...
Aqui vao as caracteristicas...(atençao, foram adiantadas pelo GameSpot, e nao estao confirmadas)
- OMAP Full Compatibility
- 90-nm CMOS System-on-a-Chip OMAP2420
- 330-MHz Central Core with Floating Point Unit ARM1136JS-F
- 220-MHz Digital Signal Processor for Audio TMS320C55x
- Video Playback and Image Display Imaging Video Accelerator
> VGA 30-fps Encode/Decode Full-Motion Video
- 2D/3D Graphics Accelerator with SIMD Co-Processor PowerVR MBX with VGP
> TBDR (Tile Based Deferred Rendering)
> 200Mhz clock speed
> 640x480 VGA Resolution
> 360Mpixels, 2xOverdraw = 720Mpixels, 3xOverdraw = 1.08Gpixels
> ITC™ - PowerVR Internal True Colour - 32-Bit Blending and Depth Test Precision Independent from Buffer Depth
> FSAA4Free™ - Supersampling Full-Screen Anti-Aliasing With No Performance Lose
> DOT3 Per-Pixel Lighting Support
> Spherical Harmonics Lighting Support
> Bilinear, Trilinear, Anisotropic Texture Filtering Support
> Vertex Shader 1.1 Programmability with Skinning
> Curved Surface Processing with Fractional Tessellation and Support for Differing Levels-of-Detail on Neighboring Patch Edges
> PVR-TC (PowerVR Texture Compression)
> Multi-Texturing
> Fully Programmable 3D T&L (Transform & Lighting)
> Over 2.5M-tri/sec
MAQUINAO...